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DEVELOPER NEWS STREAM

Direct logs, engine updates, and framework notifications parsed from curated RSS feeds and announcements, updated hourly.

Build Go đa nền tảng trên Ryzen AI 9 HX 370 có nhanh không?
ryzenai9hx3702026-07-08
Laptop Hưng PhátLaptop Hưng Phát

Build Go đa nền tảng trên Ryzen AI 9 HX 370 có nhanh không?

Khi phát triển phần mềm vào năm 2026, câu hỏi laptop lập trình có thực sự cần NPU hay chỉ cần tổ hợp...

Talking to Kubernetes from Go: a practical client-go guide
go2026-07-13
Fer RiosFer Rios

Talking to Kubernetes from Go: a practical client-go guide

This is part of the Platform Engineering with Go series. This post builds on the minikube cluster set...

worker pool in golang - part 2
go2026-08-08
aymaneaymane

worker pool in golang - part 2

In Part 1 we built a worker pool: a jobs channel, three workers, a results channel, and a closer...

[Learning Notes][Golang] Authorization Challenges in the AI Agent Era: What is ID-JAG and Why I Re-implemented It in Go
agents2026-07-28
Evan LinEvan Lin

[Learning Notes][Golang] Authorization Challenges in the AI Agent Era: What is ID-JAG and Why I Re-implemented It in Go

Preface: In the past six months or so, connecting AI Agents directly to internal systems...

proctree: TUI Process Manager with Memory Tracking
terminal2026-07-07
Maksat RamazanMaksat Ramazan

proctree: TUI Process Manager with Memory Tracking

I built a terminal-based process manager called proctree. It provides a real-time view of running...

TypeScript Just Got 10x Faster by Not Being TypeScript
typescript2026-08-02
Giorgi KobaidzeGiorgi Kobaidze

TypeScript Just Got 10x Faster by Not Being TypeScript

Table of Contents Introduction Putting the 10x Claim Into Perspective How Did We Get...

Private AI images in Node.js: object storage and temporary signed download links
node2026-07-30
finnmorgan226finnmorgan226

Private AI images in Node.js: object storage and temporary signed download links

Use object storage with short-lived presigned GET links when a Node.js app has to store AI-generated...

Stop re-flagging the same finding — without going silent
go2026-07-01
Muhammet ŞAFAKMuhammet ŞAFAK

Stop re-flagging the same finding — without going silent

A reviewer that flags the same known issue on every run trains you to ignore it. The fix can't be...

Perplexity Bumblebee Review: The Supply Chain Scanner Your Dev Machine Needs
bumblebee2026-06-29
Maksim DanilchenkoMaksim Danilchenko

Perplexity Bumblebee Review: The Supply Chain Scanner Your Dev Machine Needs

Bumblebee scans npm, PyPI, Go, MCP configs, and editor extensions for compromised packages, all without running a single install script. Hands-on review.

Go Tooling Ecosystem Lacks Comprehensive Resources: Proposal for a Canonical Guide
go2026-06-30
Viktor LogvinovViktor Logvinov

Go Tooling Ecosystem Lacks Comprehensive Resources: Proposal for a Canonical Guide

Introduction: The Quest for a Go Equivalent to Rust's Canonical Book Rust’s canonical book...

Building a Video URL Canonicalization Pipeline for Deduplicated Ingest
php2026-06-30
ahmet gedikahmet gedik

Building a Video URL Canonicalization Pipeline for Deduplicated Ingest

How we built a deterministic video URL canonicalization pipeline in PHP 8.4 and SQLite WAL, with a C

Excelize 2.11.0 Released: Breaking Changes, Security Fixes, and Performance Updates for 10th Anniversary
excelize2026-07-07
Viktor LogvinovViktor Logvinov

Excelize 2.11.0 Released: Breaking Changes, Security Fixes, and Performance Updates for 10th Anniversary

Introduction This year marks the 10th anniversary of Excelize, the open-source...

Testing Concurrent Go Code with synctest
architecture2026-06-30
RostRost

Testing Concurrent Go Code with synctest

Testing concurrent Go code has always required a bit of discipline. Goroutines are cheap, channels...

Caching LLM responses is just content addressing
go2026-06-29
Muhammet ŞAFAKMuhammet ŞAFAK

Caching LLM responses is just content addressing

An LLM review costs money and a few seconds of latency. Reviewing the same diff twice should cost...

We Built a Pure Go 3D Renderer — Then Embedded It Inside a GUI Widget
go2026-08-02
Andrey KolkovAndrey Kolkov

We Built a Pure Go 3D Renderer — Then Embedded It Inside a GUI Widget

g3d: Pure Go 3D rendering with scene graph, PBR materials, and forward renderer. Two integration patterns: fullscreen overlay (game HUD) and embedded GPU widget (CAD/IDE). Zero CGO, five GPU backends.

Building Gin: Simple Over Easy
opensource2026-06-30
Manu MAManu MA

Building Gin: Simple Over Easy

In 2014 I came back from San Francisco with no plan. I spent a year building SDKs at Joypad and...