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Evaluating Long-Running Go Programs with Disabled Garbage Collection: Feasibility and Practicality
go2026-07-13
Viktor LogvinovViktor Logvinov

Evaluating Long-Running Go Programs with Disabled Garbage Collection: Feasibility and Practicality

Introduction Go's garbage collector (GC) is a cornerstone of its design philosophy,...

Building a Video URL Canonicalization Pipeline for Multi-Region Streaming Discovery
php2026-07-13
ahmet gedikahmet gedik

Building a Video URL Canonicalization Pipeline for Multi-Region Streaming Discovery

How we built a deterministic video URL canonicalization pipeline in PHP 8.4, SQLite, and Go to kill

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte I
linux2026-08-21
Alex Volnei GalanteAlex Volnei Galante

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte I

Se você acompanhou a série sobre Processos & Threads, já entende como o kernel do Linux cria a...

Building toymq v2: eight features, one durability contract, and the bug that proved it held
go2026-07-13
Prajwal MahajanPrajwal Mahajan

Building toymq v2: eight features, one durability contract, and the bug that proved it held

How toymq went from a single-node WAL broker (v1) to a usable one (v2): auth/TLS, partitions, backpressure, retention, DLQ, delayed messages, correlated observability — eight milestones, 10 new ADRs, without ever betraying the durability contract v1 earned.

Google Says Go Is Ideal for AI-Assisted Engineering. We've Been Proving It for a Year.
go2026-08-12
Andrey KolkovAndrey Kolkov

Google Says Go Is Ideal for AI-Assisted Engineering. We've Been Proving It for a Year.

Google just published why Go is ideal for AI-assisted software engineering. We built 1.25M lines of Pure Go GPU code using Smart Coding — here's what Google got right, and what they missed.

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte VII
linux2026-08-21
Alex Volnei GalanteAlex Volnei Galante

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte VII

Se voce chegou ate aqui meus parabens, gerenciamento de memoria e kernel linux nao sao assuntos...

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte VI
linux2026-08-21
Alex Volnei GalanteAlex Volnei Galante

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte VI

Uffaaa cansativo não? bem eu quiz trazer com bastante profundidade o tema pra dar a devida imersão,...

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte III
linux2026-08-21
Alex Volnei GalanteAlex Volnei Galante

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte III

[!NOTE] Continuação da série. Na Parte II cobrimos paginação, tabelas de páginas multinível...

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte V
linux2026-08-21
Alex Volnei GalanteAlex Volnei Galante

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte V

Chegamos à pergunta que os artigos passados deixaram no ar. Vimos que o kernel pode mover páginas...

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte IV
linux2026-08-21
Alex Volnei GalanteAlex Volnei Galante

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte IV

[!NOTE] Última parte do Artigo 2 (Fundamentos e Virtual Memory). Nas partes anteriores cobrimos...

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte II
linux2026-08-21
Alex Volnei GalanteAlex Volnei Galante

Kernel Linux para Desenvolvedores Backend - Gerenciamento de Memória Parte II

[!NOTE] Este artigo é a continuação da Parte I, onde estabelecemos a hierarquia de memória, a...

Hello World from Valex-Grand: Building Resilient Systems
architecture2026-07-12
ValexValex

Hello World from Valex-Grand: Building Resilient Systems

Architecture is not just about writing code; it's about building systems that survive. As an...

GoGPU: Extracting a GPU Compositor in Pure Go — Patterns from Flutter and Chromium
go2026-08-11
Andrey KolkovAndrey Kolkov

GoGPU: Extracting a GPU Compositor in Pure Go — Patterns from Flutter and Chromium

Two overlay implementations in two libraries, a 3D renderer with no debug tools, and an overlay freeze that exposed an ownership inversion. How we migrated a GPU compositor, with patterns from Flutter and Go stdlib.

MiniCart: Hexagonal Architecture in Go
go2026-07-11
huzaifa nurhuzaifa nur

MiniCart: Hexagonal Architecture in Go

A hands-on Go architecture course that teaches hexagonal architecture, also known as ports and...

Go's JSON v2 (encoding/json/v2): Faster, Stricter, and What Breaks
go2026-07-19
Maksim DanilchenkoMaksim Danilchenko

Go's JSON v2 (encoding/json/v2): Faster, Stricter, and What Breaks

Go's encoding/json/v2 is a reported 2–10x faster at unmarshaling but flips v1 defaults: duplicate keys, nil slices, case matching. How to enable it and migrate.

Why CGO?: Build Beautiful, Pure Go Desktop Apps with Proton
go2026-07-11
Czax225Czax225

Why CGO?: Build Beautiful, Pure Go Desktop Apps with Proton

Hey everyone! If you've ever tried building a desktop application in Go, you probably know the...