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DEVELOPER NEWS STREAM

Direct logs, engine updates, and framework notifications parsed from curated RSS feeds and announcements, updated hourly.

Migrating from Python to Rust? Here's how to map your packages
webdev2026-07-02
Sagar KashyapSagar Kashyap

Migrating from Python to Rust? Here's how to map your packages

Porting Python code to Rust is one of the most common performance optimization plays in modern software engineering..

How I Avoided C-Linker Hell by Decoupling Rust & Python for an AI Memory Daemon
rust2026-06-06
AnshumanAnshuman

How I Avoided C-Linker Hell by Decoupling Rust & Python for an AI Memory Daemon

When I set out to build null-drift - a lightweight, local memory daemon for AI agents - my original...

Build a Rust and FFmpeg Audio Mastering CLI
rust2026-06-07
schwwaaaschwwaaa

Build a Rust and FFmpeg Audio Mastering CLI

We built mastacraf, a command-line audio mastering pipeline written in Rust and powered by...

A Primitive Should Never Have an Opinion
rust2026-07-02
Rabah Laouadi Rabah Laouadi

A Primitive Should Never Have an Opinion

I wasn't looking for a bug,I was auditing one of the foundational primitives in my infrastructure....

Hermes Agent Codebase Packing Tool Usage Guide (repomix-rs High-Performance Edition)
ai2026-06-22
SopacoSopaco

Hermes Agent Codebase Packing Tool Usage Guide (repomix-rs High-Performance Edition)

This is the official recommended usage guide for repomix-rs — repomix-rs is a high-performance Rust...

Rust Was Not the Silver Bullet I Expected for Our Treasure Hunt Engine
webdev2026-05-30
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Rust Was Not the Silver Bullet I Expected for Our Treasure Hunt Engine

The Problem We Were Actually Solving I still remember the day our treasure hunt engine...

Web Developer Travis McCracken on The Simplicity of Net/HTTP in Go
webdev2026-06-06
Travis McCracken Web DeveloperTravis McCracken Web Developer

Web Developer Travis McCracken on The Simplicity of Net/HTTP in Go

Unlocking High-Performance Backend Development: Rust and Go in Action with Web Developer Travis...

The Day Our Game Server Choked on a 10,000-player Treasure Hunt
webdev2026-05-30
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The Day Our Game Server Choked on a 10,000-player Treasure Hunt

The Problem We Were Actually Solving Our treasure hunt engine was a Node.js microservice...

Secure Your Microservices: Meet Halimun, the High-Performance Encrypted Proxy
performance2026-05-29
Muhammad Ikhwan FathullohMuhammad Ikhwan Fathulloh

Secure Your Microservices: Meet Halimun, the High-Performance Encrypted Proxy

Meet Halimun Proxy a high-performance, ultra-low latency proxy tunnel system built from the ground...

The Day the JVM Died Under 200k QPS and Lived to Tell the Story
webdev2026-05-30
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The Day the JVM Died Under 200k QPS and Lived to Tell the Story

The Problem We Were Actually Solving At Veltrix our treasure hunt engine was running on the JVM...

The Day Our Language Became the Latency Bottleneck in a Real-Time Treasure Hunt
webdev2026-05-30
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The Day Our Language Became the Latency Bottleneck in a Real-Time Treasure Hunt

The problem we were actually solving in production wasn't just running a treasure hunt—it was running...

matten: 不均一なデータを `--features dynamic` で扱う
math2026-07-02
nabbisennabbisen

matten: 不均一なデータを `--features dynamic` で扱う

これは matten を紹介する全 4 回シリーズの第 3 回です。前回は数値計算のコア部分を紹介しました。今回は雑然とした実世界のデータを取り込むしくみについてです。 ...

The Moment Our Go HTTP Server Couldnt Keep Up With the Treasure Hunt
webdev2026-05-30
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The Moment Our Go HTTP Server Couldnt Keep Up With the Treasure Hunt

We were scaling a live treasure hunt engine to 50,000 concurrent players and the Go HTTP server...

The Day Veltrix Blew Up My Prometheus Cache (And How Rust Fixed It)
webdev2026-05-30
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The Day Veltrix Blew Up My Prometheus Cache (And How Rust Fixed It)

The Problem We Were Actually Solving Veltrix is the matchmaking layer for Hytale treasure...

matten: Heterogeneous data with `--features dynamic`
math2026-07-02
nabbisennabbisen

matten: Heterogeneous data with `--features dynamic`

This is the third of four short posts about matten. The previous post covered the numeric core. This...

Building an uptime monitor in Rust: one binary, two databases, 130K checks/sec per core
rust2026-06-30
SlimSlim

Building an uptime monitor in Rust: one binary, two databases, 130K checks/sec per core

A build story. How Uptimepage runs HTTP/TCP/DNS/TLS checks from multiple regions on a single Rust binary backed by Postgres and ClickHouse.