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DEVELOPER NEWS STREAM

Direct logs, engine updates, and framework notifications parsed from curated RSS feeds and announcements, updated hourly.

BoxAgnts is an Out-Of-The-Box Secure AI Agent ToolBox in a WASM SandBox
agents2026-05-23
Guyoung StudioGuyoung Studio

BoxAgnts is an Out-Of-The-Box Secure AI Agent ToolBox in a WASM SandBox

BoxAgnts is an open-source AI Agent ToolBox built with Rust, dedicated to delivering an ultimate...

Pressure-testing Ota on Supabase: from setup prose to executable repo readiness
ota2026-05-23
Bobai KaetoBobai Kaeto

Pressure-testing Ota on Supabase: from setup prose to executable repo readiness

A technical write-up on integrating Ota into Supabase, keeping the upstream PR lean, and using a full pressure branch to expose and fix real Ota platform gaps.

Web Developer Travis McCracken on Using SQLite for Local Testing
webdev2026-04-26
Travis McCracken Web DeveloperTravis McCracken Web Developer

Web Developer Travis McCracken on Using SQLite for Local Testing

Exploring Backend Development with Rust and Go: Insights from Web Developer Travis McCracken Hello,...

sds-converter: Converting Safety Data Sheets to MHLW Standard JSON with Rust and LLMs
ai2026-05-22
kent-tokyokent-tokyo

sds-converter: Converting Safety Data Sheets to MHLW Standard JSON with Rust and LLMs

Background Safety Data Sheets (SDS) are mandatory documents for every chemical product —...

Cursor Rules for Rust: 6 Rules That Make AI Write Safe, Idiomatic Rust
rust2026-04-19
Olivia CraftOlivia Craft

Cursor Rules for Rust: 6 Rules That Make AI Write Safe, Idiomatic Rust

Cursor Rules for Rust: 6 Rules That Make AI Write Safe, Idiomatic Rust Cursor and Claude...

Made a Rust based AI agent
agents2026-05-22
TejasTejas

Made a Rust based AI agent

I built and published a Rust AI agent from scratch in my journey to learn Rust. GitHub:...

Rust Decorators for Go Developers
rust2026-05-22
Andrei MerlescuAndrei Merlescu

Rust Decorators for Go Developers

In Go, most of these concerns are handled by conventions, comments, runtime reflection, and external...

Stop Breaking Your Map Styles in CI
mapbox2026-05-22
Navid NabaviNavid Nabavi

Stop Breaking Your Map Styles in CI

You open a style JSON. It's 2,000+ lines. You rename a source. You update the layers you remember....

Go Concurrency in Rust
go2026-05-22
Andrei MerlescuAndrei Merlescu

Go Concurrency in Rust

Go hides complexity inside its runtime so you can move fast. Rust exposes that same complexity to you...

I Built a Laravel-like Web Framework for Rust
rust2026-04-18
lechatlechat

I Built a Laravel-like Web Framework for Rust

I recently built a Rust web framework called Willow Forge: 👉...

Coding-Beginner-Quest
beginners2026-04-18
zeroeightsevenzeroeightseven

Coding-Beginner-Quest

Hey, I'm currently learning to code. My question for you is how you code/learn new things, like new...

Why Font Rendering in Rust Is Harder Than It Looks
rust2026-05-22
kent-tokyokent-tokyo

Why Font Rendering in Rust Is Harder Than It Looks

When you want to render text in a pure Rust project — a GUI app, a document generator, a terminal —...

The best web FullStack framework in Rust language: the Rullst!
ai2026-05-27
Rullst creator📜🦀🌐🚀Rullst creator📜🦀🌐🚀

The best web FullStack framework in Rust language: the Rullst!

Rullst - 📜🦀🌐🤖🚀 "Rust for those who want to build, not suffer." 📖 See all the...

Hytale Servers Will Fail Treasure Hunts Until We Fix Our Event Handling
webdev2026-05-22
pretty ncubepretty ncube

Hytale Servers Will Fail Treasure Hunts Until We Fix Our Event Handling

The Problem We Were Actually Solving At the time, we were trying to optimize our server...

A declarative CLI framework in Rust
cli2026-04-18
kuangren chukuangren chu

A declarative CLI framework in Rust

I built a declarative CLI framework in Rust (define your CLI in TOML) Most Rust CLI tools are...

Rust Concepts: dyn Trait, Custom Iterators, Deref/Drop & Axum REST API (Part 5)
rust2026-05-22
mihir mohapatramihir mohapatra

Rust Concepts: dyn Trait, Custom Iterators, Deref/Drop & Axum REST API (Part 5)

This is Part 5 of the Core Rust Concepts series. Part 1 — Ownership, Borrowing, Lifetimes,...