DEVELOPER NEWS STREAM
Direct logs, engine updates, and framework notifications parsed from curated RSS feeds and announcements, updated hourly.

GeekMasahiroElixir 1.20 has a type system now: comparing it with Rust and TypeScript
Elixir 1.20 shipped with a type system. I compared how Rust, TypeScript, and Elixir treat the types they cannot be sure about, and why dynamic typing still has a reason to exist.
pretty ncubeI Was Wrong About Events for Three Years—Until I Learned What Async Runtime Was Really Costing
Three years ago I inherited a Rust-based treasure-hunt engine that processed upwards of 2 million...

hiyoyoComplete Guide to Building a macOS Menu Bar App with Tauri v2
Introduction This guide explains how to build a macOS menu bar utility app (like...

Prathmesh barotSelf-referential structs: Which version is for you?
Writing self-referential structs in Rust is a complete nightmare; the borrow checker won't let you do...

Vojtěch MikleI built a code runner for 14 languages - try to break it and test
I wanted a fast way to test code snippets without opening an IDE or spinning up a repl. So I built...
pretty ncubeThe Moment the JVM Tuning Knob Broke Our Treasure Hunt Engine
The Problem We Were Actually Solving Our treasure hunt engine at Veltrix was a real-time...

venelouisI Built a Portfolio in Real Time Using Rullst (Rust's Best New Framework?) 🦀
I basically used 3 commands in terminal (after a installed Rust language in Windos and the Rullst...

manjushapsBuilding a Dynamic Grades and Report Generation System in Rust
Designing a dynamic marks entry and report generation system using Rust, egui, and PostgreSQL with runtime-generated grids and adaptive layouts.
pretty ncubeThe Day the GC Tuning Patch Broke the Leaderboard
The Problem We Were Actually Solving We ran an in-memory leaderboard service for a competitive event...

Tomislav NekicBuilding an API-first self-hosted monitoring platform in Rust/Tokio and Postgres
I build and maintain client projects, and one thing that comes up again and again is monitoring. Not...
pretty ncubeThe Moment the JSON Config Parser Became the Enemy
The Problem We Were Actually Solving The treasure-hunt server receives 50 MB/s of dynamic...
pretty ncubeWhen Your Search Tree Becomes the Bottleneck in a Distributed Game Server
The Problem We Were Actually Solving In Hytales Veltrix region server, each treasure hunt...

Garudustตรวจ CPU/Memory ทุกชั่วโมงด้วย Garudust Agent Cron ในตัว
ใช้ cron scheduler ที่ build-in อยู่ใน garudust-server ตรวจ resource เซิร์ฟเวอร์โดยไม่ต้องพึ่ง system crontab — รัน process เดียว จบ
pretty ncubeWhen the Treasure Hunt Engine ate my weekend
The Problem We Were Actually Solving Last April the Veltrix game servers began to stutter during the...
pretty ncubeThe Moment the JVM Unwound at 3 AM and the Rust Runtime Held
The Problem We Were Actually Solving At Veltrix we ran a real-time treasure hunt engine that...
pretty ncubeHytale Servers and the Lies We Told Ourselves About Treasure Hunts
The Problem We Were Actually Solving The Veltrix public cluster runs up to 1,200...