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DEVELOPER NEWS STREAM

Direct logs, engine updates, and framework notifications parsed from curated RSS feeds and announcements, updated hourly.

Rust and Go - good friends?
go2024-05-31
Stanislav KinazevStanislav Kinazev

Rust and Go - good friends?

Writing software that runs on multiple operating systems and architectures is straightforward in both...

Generics in Rust: visualizing Bezier curves in a Jupyter notebook -- Part 3
rust2024-05-31
Igor ProskurinIgor Proskurin

Generics in Rust: visualizing Bezier curves in a Jupyter notebook -- Part 3

I decided to write a series posts about my experience with generic Rust, basically just to leave a...

Announcing DevTools Premium
rust2024-05-30
CrabNebulaCrabNebula

Announcing DevTools Premium

Building good applications is like precision machining: You need high-quality, reliable tools to get...

CrabGrab: new OSS Rust crate for cross-platform screen/window capture
rust2024-04-26
Diamond BishopDiamond Bishop

CrabGrab: new OSS Rust crate for cross-platform screen/window capture

Hey everyone, I wanted to share a library and tool we're working on to get feedback/thoughts from the...

Rust Snippet: Exec with Update Intervals
rust2024-05-30
Grayson HayGrayson Hay

Rust Snippet: Exec with Update Intervals

Recently, I needed to kick off a long running process for encoding videos using ffmpeg in the middle...

Parsing structured environment variables in Rust
rust2024-05-30
Nicolas FränkelNicolas Fränkel

Parsing structured environment variables in Rust

I'm in the process of adding more components to my OpenTelemetry demo (again!). The new design...

life [2] - I want to build a file sharing app
programming2024-05-30
Fadhil ⚡Fadhil ⚡

life [2] - I want to build a file sharing app

This is a series where I update about my daily life. The company I work for don't have any new...

Macroquad Rapier ECS: Using Bevy ECS in Macroquad Game
rust2024-05-30
Rodney LabRodney Lab

Macroquad Rapier ECS: Using Bevy ECS in Macroquad Game

Macroquad Rapier ECS 🦀 Rust game dev — using bevy's 🧩 Entity Component System in a Macroquad game with Rapier physics.

hyper (Rust) upgrade to v1: Higher-level Server / Client were removed
rust2024-05-28
nabbisennabbisen

hyper (Rust) upgrade to v1: Higher-level Server / Client were removed

Summary This series is about how I upgraded hyper (Rust) 0.14 to v1 (1.3). The next theme...

Generics in Rust: little library for Bezier curves -- Part 2
rust2024-05-27
Igor ProskurinIgor Proskurin

Generics in Rust: little library for Bezier curves -- Part 2

Some time ago, I decided to write a couple of posts about my experience with generic programming in...

The most effective way to learn a programming language
rust2024-05-16
Anssi PiirainenAnssi Piirainen

The most effective way to learn a programming language

Intro I decided to learn the Rust programming language, and here's how I did it. I...

Building Agentic RAG with Rust, OpenAI & Qdrant
ai2024-05-24
ShuttleShuttle

Building Agentic RAG with Rust, OpenAI & Qdrant

Hey there! In this article, we're gonna talk about building an agentic RAG workflow with Rust! We'll...

Lifetimes in Rust - one difficult exercise
rust2024-05-26
Michal CiesielskiMichal Ciesielski

Lifetimes in Rust - one difficult exercise

The excellent online book Rust By Practice in the Lifetime chapter has a difficult exercise called......

5 (More) Rust Project Ideas ~ For Beginners to Mid Devs 🦀
rust2024-05-25
Eleftheria BatsouEleftheria Batsou

5 (More) Rust Project Ideas ~ For Beginners to Mid Devs 🦀

Hey there, welcome back to my blog! 👋 If you're learning Rust and want to practice your skills I...

A Comprehensive Guide to the llm-chain Rust crate
rust2024-06-06
ShuttleShuttle

A Comprehensive Guide to the llm-chain Rust crate

LLM orchestration is an important part of creating AI powered applications. Particularly in business...

CryptoFlow: Building a secure and scalable system with Axum and SvelteKit - Part 6
webdev2024-05-23
John Owolabi IdogunJohn Owolabi Idogun

CryptoFlow: Building a secure and scalable system with Axum and SvelteKit - Part 6

Introduction It's been a while since I last updated this series of articles. I have been...