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Direct logs, engine updates, and framework notifications parsed from curated RSS feeds and announcements, updated hourly.

Recreating the Apple Calculator in Rust using Tauri, Yew and Tailwind
rust2023-11-30
MaxMax

Recreating the Apple Calculator in Rust using Tauri, Yew and Tailwind

Introduction In this tutorial, we will be rebuilding the Apple calculator using Rust....

fast.ai Book in Rust - Chapter 2 - Part 1
rust2023-11-29
Favil OrbediosFavil Orbedios

fast.ai Book in Rust - Chapter 2 - Part 1

Introduction In Part 6, we finished Chapter 1. We didn't get to do everything that we'd...

Rust Game Dev Log #2: Grass Part 2 | Wind Simulation!
rust2023-11-29
Michael MironidisMichael Mironidis

Rust Game Dev Log #2: Grass Part 2 | Wind Simulation!

Where we left off Last time, we went over how to get grass physically modelled in a scene...

Working through the fast.ai book in Rust - Part 6
rust2023-11-28
Favil OrbediosFavil Orbedios

Working through the fast.ai book in Rust - Part 6

Introduction In Part 5, we failed to correctly load weights into our model. In this part,...

TexCreate v3.3 Initial Plans
rust2023-11-28
Mustafif Mustafif

TexCreate v3.3 Initial Plans

I admittedly haven't had the chance to do much work on the TexCreate project these last few months,...

A counter that listen keyboard events 🕹️
rust2023-11-27
Stacy RollStacy Roll

A counter that listen keyboard events 🕹️

How to make a dynamic number counter so that when you press the up arrow, a number is added and when...

From Shell to Rust: The Innovative Transformation of fish-shell and Its Impacts on Developer Efficiency
rust2023-11-27
Bernard KBernard K

From Shell to Rust: The Innovative Transformation of fish-shell and Its Impacts on Developer Efficiency

If you're the kind of person who loves to tinker with your command line, customizing it until every...

Embassy on ESP: Getting Started
rust2023-11-26
Omar HiariOmar Hiari

Embassy on ESP: Getting Started

This blog post is the first one of a multi-part series of posts exploring various peripherals of the...

Create a REST API in Rust that you wouldn't be (too?) ashamed of deploying to production
rust2023-11-27
DexDex

Create a REST API in Rust that you wouldn't be (too?) ashamed of deploying to production

Points that I will be covering in this blog post: Application Architecture Application...

Simplifying the Management of Remote SQLite Databases
rust2023-11-27
Víctor GarcíaVíctor García

Simplifying the Management of Remote SQLite Databases

Introduction With the growing popularity of SQLite usage in websites, particularly with...

Chaos Engineering - Who's to Blame for the Bug Mess?
database2023-11-07
GreptimeGreptime

Chaos Engineering - Who's to Blame for the Bug Mess?

Preface GreptimeDB supports deployment in both standalone and distributed modes, but a...

Rust Ownership 101
rust2023-11-27
Varun DoshiVarun Doshi

Rust Ownership 101

One of the most common pitfalls that Rust beginners face is the Ownership concept. It is a set of...

Why Enums in Rust feel so much better
rust2023-11-26
ShuttleShuttle

Why Enums in Rust feel so much better

A commonly said piece of feedback from someone who's learning Rust as a second language tends to be...

Exploring the Rust 1.70 Update and LLVM 16: A Comprehensive Look
rust2023-11-24
Bernard KBernard K

Exploring the Rust 1.70 Update and LLVM 16: A Comprehensive Look

Understanding the Impact of Rust 1.70 and LLVM 16 on Runtime Performance As a Rust...

Level up your Typescript game, functionally - Part 3
typescript2023-11-25
Prashanth R.Prashanth R.

Level up your Typescript game, functionally - Part 3

Welcome back to the final post in the series "Level up your Typescript game, functionally". In the...

Benchmark TypeScript Parsers: Demystify Rust Tooling Performance
webdev2023-11-23
Herrington DarkholmeHerrington Darkholme

Benchmark TypeScript Parsers: Demystify Rust Tooling Performance

TL;DR: Native parsers used in JavaScript are not always faster due to extra work across languages....