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Direct logs, engine updates, and framework notifications parsed from curated RSS feeds and announcements, updated hourly.

HOW TO USE CONTROL FLOW IN THE RUST PROGRAMMING LANGUAGE
rust2023-07-06
Rasheed OlaleyeRasheed Olaleye

HOW TO USE CONTROL FLOW IN THE RUST PROGRAMMING LANGUAGE

Easy steps to implement control flow for beginners Just as decisions are crucial for individuals, in...

The Best UI Libraries for Cross-Platform Apps with Tauri
tauri2023-08-04
CrabNebulaCrabNebula

The Best UI Libraries for Cross-Platform Apps with Tauri

Developing native cross-platform experiences requires choosing the right user interface (UI) library,...

[sqlx-ts] compile-time checked queries without DSL in Typescript
typescript2023-07-24
Jason ShinJason Shin

[sqlx-ts] compile-time checked queries without DSL in Typescript

Summary [Github | Demo] This story is about sqlx-ts. It is a CLI tool that...

TypeScript with Go/Rust errors? No try/catch? Heresy.
typescript2023-07-23
Mateusz PiórowskiMateusz Piórowski

TypeScript with Go/Rust errors? No try/catch? Heresy.

So, let's start with a little backstory about me. I am a software developer with around 10 years of...

ESP32 Standard Library Embedded Rust: Timers
rust2023-08-03
Omar HiariOmar Hiari

ESP32 Standard Library Embedded Rust: Timers

This blog post is the fourth of a multi-part series of posts where I explore various peripherals in...

How to leverage the state-of-the-art NLP models in Rust
ai2023-08-01
MedclMedcl

How to leverage the state-of-the-art NLP models in Rust

In this tutorial we will show you how to use rust-bert library to utilize the state-of-the-art...

String vs str in Rust: Understanding the Fundamental Differences for Efficient Programming
rust2023-07-31
Dsysd DevDsysd Dev

String vs str in Rust: Understanding the Fundamental Differences for Efficient Programming

Instead, the string data type in Rust is represented by the "String" type (with an uppercase 'S')....

Understanding Lifetime in Rust
rust2023-07-31
Dsysd DevDsysd Dev

Understanding Lifetime in Rust

When learning Rust, the first time one encounters a compilation error that states about lifetimes,...

How to Wrap Your Errors with Enums when using Error-stack
rust2023-07-01
neon_archneon_arch

How to Wrap Your Errors with Enums when using Error-stack

Introduction I am an intermediate rust developer and you may know me from my posts on...

[pytheus] simple multiprocess metrics for sync/async python applications
python2023-07-01
Shy DevyShy Devy

[pytheus] simple multiprocess metrics for sync/async python applications

pytheus A modern python library for collecting prometheus metrics for your application...

Writing smart contracts in ink!
polkadot2023-07-30
BekkaBekka

Writing smart contracts in ink!

If you are looking for a soft landing into polkadot and you don't want to bother about writing...

Quick guide to Rust's From/Into and TryFrom/TryInto Traits
rust2023-07-29
Peter BlockmanPeter Blockman

Quick guide to Rust's From/Into and TryFrom/TryInto Traits

While working with Rust, I find myself implementing a lot of From/Into or TryFrom/TryInto traits in...

Learning Rust 🦀: 07 - Ownership: Memory Dynamics
learning2023-07-28
Fady GA 😎Fady GA 😎

Learning Rust 🦀: 07 - Ownership: Memory Dynamics

In the last article, I said that I'd split the Rust Ownership topic over 2 articles. But this will be...

Creating Terminal UI in Rust
rust2023-07-28
PraxTubePraxTube

Creating Terminal UI in Rust

An article about building a Terminal UI application using Rust.

ESP32 Standard Library Embedded Rust: I2C Communication
rust2023-07-28
Omar HiariOmar Hiari

ESP32 Standard Library Embedded Rust: I2C Communication

This blog post is the third of a multi-part series of posts where I explore various peripherals in...

The Power Of RUST: Introduction and Deep Dive in Advanced Concepts: Ownership, References and Borrowing.
rust2023-07-26
Ayoub AlouaneAyoub Alouane

The Power Of RUST: Introduction and Deep Dive in Advanced Concepts: Ownership, References and Borrowing.

Rust is a language created by an employee in Mozilla before 2010, but after this date the programming...