DEVELOPER NEWS STREAM
Direct logs, engine updates, and framework notifications parsed from curated RSS feeds and announcements, updated hourly.

Joichiro MitakaPoint-in-Time Recovery Without the Enterprise Price Tag
description: A deep dive into HuskHoard's open-source PITR engine — how the catalog tracks version...

Ayub"I Open-Sourced 135 Tests That Shouldn't Exist in the Same Repo"
Most research code is abandoned after publication. We built the opposite: a system where every...

Rahadian Bayuperso — a WebAssembly policy engine that decides what your MCP agent is allowed to do
If you're building anything on top of MCP (Model Context Protocol), you'll eventually hit this...

tengxgfyrz67sMounting Your First Application
Project Code:https://github.com/euv-dev/euv The mount function is the entry point of every euv...

hiyoyolopdf vs pdfium in Rust — What I Learned Building a PDF App
All tests run on an 8-year-old MacBook Air. All results from shipping 7 Mac apps as a solo developer....

Jackson LyOur Rust file watcher ate 23.6 GB of RAM, and our ignore rules never had a chance
We build a local-first indexer for macOS. It watches the user's home folder so that when a file...

Web Developer Travis McCracken on Rust and WebAssembly for Edge Processing
Exploring the Power of Rust and Go for Backend Development: Insights from Web Developer Travis...

Илья ФедотовI built a self-hosted DPI-resistant tunnel over TLS + WebSocket in Rust
I built BibaVPN for one reason: I did not want to hand traffic to a third-party VPN provider. It is...

Olivier BazinI didn't set out to write a Lichess client
AI Wrote the Endpoints. I Wrote the Library. I didn't set out to write a Lichess client :...

tengxgfyrz67sMiddleware System
Project Code:https://github.com/hyperlane-dev/hyperlane Introduction Middleware is one...

kanfu-pandaaitm 1.0: a terminal where the AI is a participant, not the driver
I was doing AI-assisted coding inside a terminal session. The AI kept modifying files, but I had no...

tengxgfyrz67sRequest Handling
Project Code:https://github.com/hyperlane-dev/hyperlane Introduction Handling incoming...

tengxgfyrz67sRouting Basics
Project Code:https://github.com/hyperlane-dev/hyperlane Introduction Routing is the...

tengxgfyrz67sGetting Started with Hyperlane
Project Code:https://github.com/hyperlane-dev/hyperlane Introduction Hyperlane is a...

tengxgfyrz67sReactive Signals Fundamentals
Project Code:https://github.com/euv-dev/euv What are Reactive Signals? Reactive signals...

tengxgfyrz67sBuilding Components
Project Code:https://github.com/euv-dev/euv Introduction to Components Components are...